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Xbox star trek games
Xbox star trek games




Rivera also reiterated that Cryptic would continue to honor the classics, especially since " Star Trek Online represents all Trek, so every fan can experience the fantasy that is important to them." Interestingly enough, Rivera teased that Cryptic is already hard at work on the next story arch, which will probably take players "through the next year and possibly beyond." Rivera shared that ViacomCBS is dropping a ton of new content, which is good for Star Trek Online, as that means fans should expect to see ships, weapons, gadgets, locations, characters, and stories from all those new shows. However, Rivera said that this helped the company "adopt new tools, new practices, new forms of communications, and new processes." He remarked that this sudden transition has been stressful, but it has strengthened the company too.Īs for what players can expect from Star Trek Online in the next 11 years, Rivera talked about the forthcoming end of the Klingon Civil War Arc. One of the biggest challenges the developers had to face is working from home. Rivera also touched upon how the COVID-19 pandemic has affected the operations of Cryptic Studios. How to get players to come to your game and stick around with things they want to earn - and how to do that efficiently. How to craft deep, meaningful stories that have an emotional impact on your player was something I did not know how to do 11 years ago, and now I think we are pretty good at it. Rivera remarked that this transition was no easy task, especially since how to do it right is a tricky endeavor: In the same bein, Star Trek Online's design director Al Rivera talked about the game's beginning from a subscription model to free-to-play. It is clear that Cryptic's dedication to bringing the best MMO RPG experience to gamers helped Star Trek Online remain successful for over a decade. Of course, remaining faithful to the shows would be nothing without fun and solid gameplay. Duguid also discussed how Cryptic strives to showcase all eras of the shows from TOS to TNG, DS9, Voyager, and now Discovery. These lessons mainly revolve around three core concepts: "Quality over quantity, gameplay is number one, canon is a close second."Īlthough Star Trek Online strives to remain faithful to its source material, it is understandable that gameplay design precedes staying true to the canon, especially since Star Trek Online is first and foremost a video game. Duguid also shared how the lessons they've learned in the past 11 years helped inform every new content they put in the game. It is worth noting that Duguid joined Cryptic in 2005 and has been a developer at Star Trek Online since 2012.

xbox star trek games

Sharing his experience working in Cryptic Studios, senior environment artist Nick Duguid revealed that he had spent most of his game dev life working on Star Trek Online than any other title.






Xbox star trek games